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Modern Warfare 2 PC Update Released

TopicTitle and DateRead MoreOptions
medalofhonorBattlefield 3 Beta Added to Medal of Honor Limited Edition
Fri Jul 30, 2010 10:47 pm - (reads: 33)
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badcompany2Client R8 / Server R12 are in QA
Thu May 06, 2010 2:32 pm - (reads: 83)
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badcompany2BC2 R10 changelog
Thu Apr 22, 2010 12:19 pm - (reads: 120)
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badcompany2R7 Client and R10 Server Changelog
Mon Apr 19, 2010 8:52 pm - (reads: 84)
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badcompany2Latest ATi driver update fixes long loading times in Battlefield Bad Company 2
Thu Apr 15, 2010 10:51 am - (reads: 83)
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badcompany2Patch v522175 Released for Bad Company 2
Tue Mar 16, 2010 8:36 pm - (reads: 91)
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badcompany2Day 1 Map Pack for Bad Company 2
Sat Feb 27, 2010 10:13 pm - (reads: 82)
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badcompany2EA Expands Battlefield: Bad Company 2 With Extra Multiplayer Content
Sat Feb 27, 2010 10:10 pm - (reads: 79)
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Modernwarfare2Care Package Exploit Fixed in New Modern Warfare 2 Patch
Mon Jan 18, 2010 11:08 pm - (reads: 131)
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Modernwarfare2Modern Warfare 2 PC Update Released
Thu Jan 14, 2010 4:09 pm - (reads: 142)
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Medal Of Honor :   Battlefield 3 Beta Added to Medal of Honor Limited Edition
Medal Of Honor

Electronic Arts Inc. today revealed new details of the Medal of Honor Limited Edition that will be released in North America on October 12, 2010. The Limited Edition* features a host of weapons, powerful ammunition and camouflage. The weapons and camouflage give players a tactical gameplay advantage on day one. EA also announced today that people who own the Medal of Honor Limited Edition will receive an invitation to the beta** for another highly-anticipated EA shooter, Battlefield 3™. Battlefield 3 is the latest entry in the award-winning shooter franchise from DICE in Stockholm, Sweden.

This Sunday August 1, be sure to check out a 100% all-new Medal of Honor gameplay trailer directed by Linkin Park’s Joe Hahn. The trailer will feature in-game footage set to the band’s recently-announced single ‘The Catalyst’ at www.medalofhonor.com/linkinpark. More details about the Battlefield 3 beta itself can also be found at www.medalofhonor.com/battlefield3.


 


 

 

Medal of Honor Limited Edition also features special content out-of-the-box including the MP-7, a weapon utilized by real-world Tier 1 Operators in the field. With its light weight, high rate of fire as well as its ability to penetrate body armor, the MP-7 handles like a pistol yet allows targets to be engaged like a rifle. The Limited Edition also includes two powerful shotguns with custom slugs. These devastating shotguns and ammunition are ideal for close-range fights.

 

* The PlayStation 3 version of the Limited Edition also includes the classic, Medal of Honor Frontline™ completely remastered in HD. **Restrictions and conditions apply to Beta offer. See

http://www.ea.com/beta

for details



Posted by RAW-EagleEye on Fri Jul 30, 2010 10:47 pm
(comments? Medal Of Honor | Score: 0)

Bad Company 2 :   Client R8 / Server R12 are in QA
Bad Company 2

The next release of the game client is currently in QA.
We will perform another synchronized client/server update. It is expected to take place early next week.
The client update will be roughly 500MB in size.

Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level  <---- I like that
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valpara?so, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser ? Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons



Posted by RAW-EagleEye on Thu May 06, 2010 2:32 pm
(comments? Bad Company 2 | Score: 0)

Bad Company 2 :   BC2 R10 changelog
Bad Company 2

This just in from the BF Blog:[INDENT]

As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

With



Posted by RAW-EagleEye on Thu Apr 22, 2010 12:19 pm
(comments? Bad Company 2 | Score: 0)

Bad Company 2 :   R7 Client and R10 Server Changelog
Bad Company 2

Our current plan is to do final tests on the update and servers tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. While you wait for the release here are the details of the changelists for both the new client and server versions.



In the mean time here is the R7 client changelist.

    • MP – New Server browser
    • MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
    • MP – Crash fixes relating to ALT+TAB at different times throughout the game
    • MP – Hang fix when trying to connect to a full server multiple times
    • MP – Deletion of soldiers now possible through the account pages in game
    • MP – Removed screen flash during loading
    • MP – Added support for colour blind players
    • MP – Fixed crashes relating to faulty server banners
    • MP – Servers closing during connection no longer cause the client to hang
    • MP – Auto team swap reflects correctly in the scoreboard
    • MP – Fixed scoreboards when switching teams before spawning
    • MP – Rush scoreboards fixed
    • MP – Veteran ranks no longer display as “12”
    • MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
    • MP – Logout/Login button correctly reflects the player status
    • MP – Added minimum number of players needed to start a round
    • MP – Isla Inocentes welcome message on the loading screen now fits the text box area
    • MP – Reduced the brightness in Russian vehicles
    • MP – Medic gadgets now display correctly if the defib is not unlocked
    • MP – Server filter options are remembered
    • MP – Punkbuster filter now works as intended
    • MP – Scroll bar no longer overlays the Join Server button in the friends list panel
    • MP – CANCEL server refresh is implemented
    • MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
    • MP – The chat no longer displays the incorrect player name when appearing
    • MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
    • MP – FoV no longer causes the UAV station to rotate
    • MP – Fix to correctly display the unlock progression at the end of round
    • MP – Chat functionality will no longer freeze after writing a partial message at the end of round
    • MP – One account can no longer connect to the same server multiple times
    • MP – Squad Death Match is correctly named during loading
    • MP – Server browser no longer gets a bad FPS when filtering Conquest
    • MP – Server info banners correctly clear between displays
    • MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
    • MP – Correct camera collision for vehicles' heavy machine gun
    • MP – Game no longer crashes if the player sends a message in the loading screen
    • MP – Trying to join a full server no longer causes the game to hang on Please Wait message
    • MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
    • MP – Kit/gadget loadout saved between sessions
    • SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
    • SP – Fixed a crash after the “Upriver” mission end cinematic
    • SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
    • SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
    • SP – Fixed hang after “Storm Cockpit” objective
    • SP – Changed melee attack raycast to be detailed
    • SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
    • SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
    • SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.

 

Here is the R10 Server changelist



    • Punkbuster is required ON for ranked servers
    • Ranked servers cannot be started with a password
    • Autobalance message goes to text-chat instead of in the middle of the screen
    • Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!


Posted by RAW-EagleEye on Mon Apr 19, 2010 8:52 pm
(comments? Bad Company 2 | Score: 0)

Bad Company 2 :   Latest ATi driver update fixes long loading times in Battlefield Bad Company 2
Bad Company 2

ATi has released ATI Catalyst™ 10.4 Hotfix for series 5 graphics cards (series 4 graphics cards are expected to get the drivers next week). You can read more about the driver hotfix at AMD.com.



ATI Catalyst™ 10.4 Preview features:
The ATI Catalyst 10.4 Preview provides resolution for the following issue:

Long load times for new maps in Battlefield: Bad Company 2 when using an ATI Radeon HD 5xxx series graphics card



You can get hold of the Hotfix from the following locations:



Catalyst 10.4 Hotfix for Windows® 7 / Windows Vista 32-bit Edition
Catalyst 10.4 Hotfix for Windows® 7 / Windows Vista 64-bit Edition
Catalyst 10.4 Hotfix for Windows® XP Professional and Home Edition
Catalyst 10.4 Hotfix for Windows® XP Professional x64 Edition



Note! This driver is provided as is and is not supported by AMD. It has not completed full AMD testing, and is only recommended for users experiencing the particular issue described above. This release is not supported by ATI Radeon™ HD5800 Eyefinity 6 series of products.



Posted by RAW-EagleEye on Thu Apr 15, 2010 10:51 am
(comments? Bad Company 2 | Score: 0)

Bad Company 2 :   Patch v522175 Released for Bad Company 2
Bad Company 2

*UPDATE* 522175 is going live now. STEAM will launch later, possibly tomorrow, as it needs to go through extra QA before it goes live on Steam.

Version 522175 is going live within a couple of minutes. This has fixed the multiplayer map CTD's we experienced with 522174.

[NOTE: 522175 is merely a re-packaging of the datafiles from 522174. Therefore, version 522175 reports itself as 522175 in the auto-patcher, but does still say "522174" in the game's splash screen.]

Changelog for 522175:

Single Player -
Fixed: Graphical issues on some systems on SP_03 (at start and when displaying background mountains at “Up river”)
Fixed: Character voice issue during cut scenes in SP_03b (only affected Spanish)
Fixed: Hang when killed using TOW Launchers in SP_05
Fixed: Graphical issue on some systems on SP_05 (displaying background mountains)
Fixed: Voice volume in cut scenes on SP_06
Fixed: Unexpected dialog at start of SP_08 (only affected Italian)
Fixed: Random crash in SP_09 cut scenes

Multi Player -
Fixed: Server Browser - Joining a password protected server results in a connection timeout
Fixed: Server Browser auto updating server list when reopened causing a timeout issue
Fixed: Password issue during Friend invites
Fixed: Password text field issue on joining a password protected server
Fixed: “Flickering” ship on Arica Harbor
Fixed: Clan tags that use numbers in them displaying a “0” on the Select Spawn Point screen
Fixed: Display issue on long server names
Fixed: Mortar Strike icon not updating (Beta issue)
Fixed: No “Exit Game” menu option appearing at the end of some rounds.
Fixed: Flickering user rank icon (appeared as an animated gif) when user reaches rank 10.
Fixed: Flickering trees and “Red Box” on Laguna Presa
Fixed: User is logged out when failing to create a new soldier
Fixed: Zeus stationary weapon not appearing in stats
Fixed: Zu23 not appearing in stats
Fixed: BMD3 AA not appearing in stats
Fixed: Friend request displaying incorrect Veteran stats
Fixed: End of Round screen displayed incorrect “UAV_Station” – now displays correct localized text.
Fixed: K/D ratio displays in the Front End
Fixed: K/D ratio displays correctly when “comparing”
Change: Server browser now defaults to list via Ping first
Change: News Ticker font support for Spanish, Polish, Russian and Japanese
Change: New message for server full (reported as “I get no message when I try and join a server, it does nothing”)
Change: New message displayed for attempting to join a password protected server without providing a password (reported as “I get no message when I try and join a server, it does nothing”)
Change: Displays version number on Front End Legal Screen
Change: Display of weapon icon during loading screen


Posted by RAW-EagleEye on Tue Mar 16, 2010 8:36 pm
(comments? Bad Company 2 | Score: 0)

Bad Company 2 :   Day 1 Map Pack for Bad Company 2
Bad Company 2

www.youtube.com/watch

 

As Battlefield Bad Company 2 comes out next week, I'll tell you about the Day 1 map pack that is available to all players who purchase the game and apply their VIP code which comes with the game at no extra charge. The map pack contains two new maps which are the Rush map, Nelson Bay and the Conquest map, Laguna Alta which you can check out in the video now. The maps will be available from March 2nd which will allow the lucky North America players to get access and practice while us Europeans wait a few days more.

Later in March another map pack will be released containing Arica Harbor for Conquest and Laguna Presa for Rush

VIP codes are included in the box for all new purchases. Players that buy used versions and don't have a code can purchase one via the in-game store for $15. PC players will get the content as a game update.

For those that are a bit confused by it PC gamers will get the map packs as an update or like a patch. This would include Steam or other downloadable gaming media. Console players who purchased the game new will also get the map packs free. Those that bought the game used can get the map packs for a charge of $15.00.



Source



Posted by RAW-EagleEye on Sat Feb 27, 2010 10:13 pm
(comments? Bad Company 2 | Score: 0)

Bad Company 2 :   EA Expands Battlefield: Bad Company 2 With Extra Multiplayer Content
Bad Company 2

This just in from EA

DICE, an Electronic Arts Inc. studio (NASDAQ:ERTS), today announced that two massive, all-new multiplayer maps for Battlefield: Bad Company 2 will be unlocked on March 2nd when the game launches in North America. This map pack features the Laguna Alta map playable in Conquest mode and Nelson Bay map playable in Rush mode, bringing the total number of multiplayer maps up to 10. Later in March, DICE will release yet another map pack at no extra charge*, giving players a chance to experience the Arica Harbor map in Conquest mode and Laguna Presa map in Rush mode. Available in the box, the content packs are unlocked by simply inputting a VIP code**.

“Battlefield: Bad Company 2 will redefine online modern warfare on March 2. We are deeply committed to the FPS community and Battlefield fans worldwide,” said Patrick Bach, Senior Producer for Battlefield: Bad Company 2. “These first two map packs are just the beginning. We’re planning ongoing support for the community by always keeping the experience fresh and ensuring the best possible gameplay experience.”

Battlefield: Bad Company 2 is setting a new standard for action games with the quality of its highly detailed, war-torn landscapes and massive, destructible environments. The game’s tactical destruction shakes up the gameplay delivering epic battles never before seen in a modern warfare game.

Battlefield: Bad Company 2 will be in stores on March 2, 2010 in North America and March 4, 2010 in Europe for the Xbox 360 videogame and entertainment system, PlayStation 3 computer entertainment system and the PC. The Limited Edition of Battlefield: Bad Company 2 can be pre-ordered now on all platforms at no extra cost, with participating retailers worldwide (while supplies last).

For more information on DICE, please visit www.dice.se. For more information on Battlefield: Bad Company 2 please visit: www.badcompany2.ea.com. Or follow us on Twitter at http://twitter.com/OfficialBFBC2.

* Included with purchase of new game. Internet connection required.
** VIP codes included in the shrink-wrapped box. Those players that do not have a code can purchase one via the in-game store for $15. PC players will get the content as a game update. Internet connection required.


Posted by RAW-EagleEye on Sat Feb 27, 2010 10:10 pm
(comments? Bad Company 2 | Score: 0)

Modern Warfare 2 :   Care Package Exploit Fixed in New Modern Warfare 2 Patch
Modern Warfare 2

A new patch was released tonight for Modern Warfare 2 that fixes the speed running glitch while holding a care package drop. The patch also addresses a few other issues including a vague fix for "XP hacks."

  • Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint speed normalized
  • Sentry Guns: Improved placement detection, preventing cases of Sentry Guns inside geometry
  • Model 1887: Bling using Akimbo and FMJ combination now has same range and damage as non-Bling Model 1887s
  • Improved player collision removing cases of getting into geometry and 'elevators'
  • Mouse latency tweaks for more mouse movement consistency
  • Fixes to prevent various texture and XP hacks

There are no specifics as to whether or not that fix for the XP hacks has anything to do with the hacked level up and level down servers we mentioned the other day.



As with most patches through Steam, the update will be automatically applied the next time you start up Steam or Modern Warfare 2.



Posted by RAW-EagleEye on Mon Jan 18, 2010 11:08 pm
(comments? Modern Warfare 2 | Score: 0)

Modern Warfare 2 :   Modern Warfare 2 PC Update Released
Modern Warfare 2

An update was just released for the PC version of Modern Warfare 2 through Steam.

  • Call of Duty: Modern Warfare 2
  • Fix for latest texture hacks
  • Fix to prevent players from getting inside geo
  • Fix to prevent players with illegally pirated copies of Modern Warfare 2 from matchmaking with legitimate Modern Warfare 2 players
  • Connection improvements for NAT-PMP routers
  • Fix for "elevator" glitch that allows players to get out of playable area

As with all updates made through Steam, the new content will automatically download the next time you start up Steam.



Posted by RAW-EagleEye on Thu Jan 14, 2010 4:09 pm
(comments? Modern Warfare 2 | Score: 0)


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